GAMES PACK 1
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PROGRAM NOTES
- Only 5 of the 7 programs are available.
- The programs were recovered from backup copies and so are probably not byte perfect copies of the originals.
- A game entitled Hurkle appears on the ZX80 Companion Pack and might be the same program.
ADVERTS
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Personal Computer World February 1981 |
GAMES PACK 2
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PROGRAM NOTES
- Only 1 of the 7 programs is available.
- The program was recovered from a backup copy. The program listing has been recovered but the file is not a perfect byte copy of the original.
- A game entitled The Maze Game appears on the ZX80 Companion Pack and might be the same program.
GAMES PACK 3
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PROGRAM NOTES
- The programs were recovered from what appears to be a tape-to-tape backup and so are likely to be byte perfect copies of the originals.
- The end of the Zombies had been overwritten and so only the first half of the program listing could be recovered. As a result, the game will not run properly.
- Each program is preceded on the cassette with an audio description of it.
- A version of Four-In-A-Line also appears on the ZX80 Companion Pack.
UTILITY PACK 1
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PROGRAM NOTES
- The programs were recovered from backup copies and so are probably not byte perfect copies of the originals.
- A version of Memory Display also appears on the ZX80 Companion Pack.
Program | Summary |
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Memory Display | RUN to start the program. Enter an address in hex and the bytes from those locations are displayed. Press Newline for the next page of locations or Z to quit. |
Hex Code Monitor | RUN to start the program. Enter E to begin editing memory locations. Enter the editing address in hex and then for each location displayed enter the new byte in hex. To run the entered machine code program enter G. |
Renumber | GO TO 1 to start the program. Enter an address in decimal to relocate the utility to. Delete the relocator program by typing each line number, then enter your own program. To renumber your program enter USR(address). The program will be renumbered in steps of 10. |
Memory Search | RUN to start the program. Enter the number of bytes in the pattern to be found in memory, followed by whether to search for 'H'ex, 'C'haracters or 'D'ecimal. Then enter the pattern to search for and finally the address (in decimal) to start searching from. The memory will be searched for the specified pattern of bytes. |
ZX80 COMPANION PACK
A cassette of ten programs accompanying the book The ZX80 Companion.
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PROGRAM NOTES
- Each program is preceded on the cassette with an audio description of it.
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The programs appear on the following pages of The ZX80 Companion book:
Program Page Number Guessing Game 19 Large Character Display 42 Moving Display Routine 78 Pattern Recognition 91 Memory Display 96 Spelling Quiz 97 Graph Plotter 102 Hurkle 105 4-In-A-Line 108 The Maze Game 112