GAMES PACK 1
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Details |
Year: 1980 |
ROM: 4K |
RAM: 1K |
Cost: £10.00 |
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1. Three Towers |
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5. Hurkle |
2. Number Guessing |
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6. Nim |
3. Mastermind |
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7. Symbol Simon |
4. Sketcher |
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PROGRAM NOTES
Programs recovered from backups. Only 5 of the 7 programs are available.
ADVERTS
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Personal Computer World February 1981 |
UTILITY PACK 1
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Details |
Year: 1980 |
ROM: 4K |
RAM: 1K |
Cost: £10.00 |
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1. Memory Display |
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3. Renumber |
2. Hex Code Monitor |
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4. Memory Search |
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PROGRAM NOTES
Programs recovered from backups.
Program |
Summary |
Memory Display |
RUN to start the program. Enter an address in hex and the bytes from those locations are displayed. Press Newline for the next page of locations or Z to quit. |
Hex Code Monitor |
RUN to start the program. Enter E to begin editing memory locations. Enter the editing address in hex and then for each location displayed enter the new byte in hex.
To run the entered machine code program enter G.
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Renumber |
GO TO 1 to start the program. Enter an address in decimal to relocate the utility to. Delete the relocator program by typing each line number, then enter your own program.
To renumber your program enter USR(address). The program will be renumbered in steps of 10. |
Memory Search |
RUN to start the program. Enter the number of bytes in the pattern to be found in memory, followed by whether to search for 'H'ex, 'C'haracters or 'D'ecimal. Then enter the pattern to search for and finally the address (in decimal) to start searching from. The memory will be searched for the specified pattern of bytes. |
ZX80 COMPANION PACK
A cassette of ten programs accompanying the book The ZX80 Companion.
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Details |
Year: 1980 |
ROM: 4K |
RAM: 1K-2K |
Cost: £4.95 |
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1. Number Guessing Game |
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6. Spelling Quiz |
6. Large Character Display |
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7. Graph Plotter |
3. Moving Display Routine |
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8. Hurkle |
4. Pattern Recognition |
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9. 4-In-A-Line |
5. Memory Display |
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10. The Maze Game |
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PROGRAM NOTES
Each program is preceded on the cassette with an audio description of it.
The programs appear on the following pages of The ZX80 Companion book:
Program |
Page |
Number Guessing Game |
19 |
Large Character Display |
42 |
Moving Display Routine |
78 |
Pattern Recognition |
91 |
Memory Display |
96 |
Spelling Quiz |
97 |
Graph Plotter |
102 |
Hurkle |
105 |
4-In-A-Line |
108 |
The Maze Game |
112 |